Increased min fall off damage from 10% to 50%.Increased fall off range from 200-400 to 300-600.All hitscan Archwing weapons converted to projectile when in space.Submersible Archwing now uses your weapons like open world Archwing does. We have re-balanced Arch-guns in Archwing mode only, held Arch-guns in atmospheric (ground) combat is unaffected. Fixed Arch-Gun not re-equipping after Parazon Finishers and instead equipping Melee weapon.Fixed Arch-Guns becoming invisible when equipped while casting Gauss’ Redline ability.Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.Fixed an issue where sprinting with an Arch Gun after firing could have the player sprinting sideways or backwards.Added ground dust FX to all Arc Gun fire.Fixed an issue when using the same Arc-gun in Heavy Weapon slot and Necramech gun slot, where Affinity earned before first summoning your Necramech wouldn't apply to the Necramech's version of the Arc-gun.Fixed Arch-Gun becoming invisible and being unable to reload it when summoned as Mag and casting her "Absorb" form of Magnetize.Removed the Gravimag requirement on Archwing weapons for Necramechs.Fixed Archgun Affinity not saving if you had the same weapon equipped in Heavy and Archgun Slot.Fixed having the same Archwing Weapon equipped in the Heavy Weapon slot and the Necramech Primary slot resulting in receiving double Affinity for the weapon.Fixed an issue where Affinity collected in a Necramech wouldn't propagate to your Arch Gun if you Transferenced in from the Operator.Added missing charge/reload sound FX from Ground Archwing Guns to the Space versions.While they act mostly similar to Warframe ground combat Arch-guns, Necramech-wielded Archguns have a regenerating ammunition system. As an example, having a Primary, Secondary, and Melee equipped with the Arch-gun out will result in 75% of shared affinity being split between 4 weapons instead of 3.Īrch-guns can be used by player-owned Necramechs as primary weapons. Unlike zero-gravity Arch-guns, their atmospheric counterparts lack damage falloff and most of them are hit-scan.Ītmospheric Arch-guns receive affinity while equipped according to normal rules, including the per-weapon split. Going into bleedout will also automatically unequip the Arch-gun. Base aim-glide time will also be reduced to 1 second. While wielding the Arch-gun in ground combat, the player is unable to switch to any other weapon. Protea's Dispensary and Lavos' Transmutation Probe generate universal ammo which can restore the Arch-gun's ammo just like heavy ammo. Ammo Case's ammo conversion does not work on grounded Arch-guns. Should enough ammo be picked up to completely refill the magazine and the reserves, the cooldown time will be 0, exactly the same as if someone had not used their Arch-gun at all. Ground-based Arch-gun ammo can only be replenished by Heavy Ammo, which can drop from heavy-duty enemies like Bombards, Corpus Tech, and Ancients. Once all of an Arch-gun's ammunition is used up, the weapon is removed and can only be called down again after a 5-minute cooldown period, however should the Arch-gun be swapped out (by re-selecting the deployer in your gear wheel) before all of the ammo is used up, the cooldown will be reduced proportionately to the percentage of ammo remaining. When used in ground combat, Arch-guns only have a limited amount of ammo along with using magazines and standard reloading. This enables the Gravimag-enabled Arch-gun equipped as a Heavy Weapon in Vehicle mode (see Arsenal) to be called down via an Archgun Deployer, allowing a Tenno to use the weapon in ground combat. While normally only usable in zero-g, Arch-guns can be utilized in ground combat by installing the Gravimag upgrade, after an Orokin Catalyst is installed. Because they have no ammo reserves in their normal usage, Arch-guns essentially have unlimited ammunition and thus do not require replenishment from ammo pickups.Īlmost all zero-gravity Arch-guns have Damage Falloff and projectile travel time. ![]() Unlike most traditional Warframe weapons, zero-gravity Arch-guns have no separate ammo reserve or magazine, instead having a regenerating magazine whose contents replenish to full when the weapon is not firing. However, Free Roam missions instead continue to use primary and secondary weapons. Arch-guns are primarily deployed whenever an Archwing is used in Archwing, Submersible, and Empyrean missions.
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